Shaun Shue

Nerf Challenge

I worked the Nerf Challenge games, reverse engineering and reworking control systems. They did a great job for the time they had, and encountered a hiccup. Agile plug: Although Agile is more limitated in embedded systems, where changing hardware components piecemeal is much harder than software, I’m a proponent, even if you occasionally have to throw out a lot of work, and physically look at what you’re throwing out.

Hiccup aside, I’m a fan of Nerf toys encouraging physical activity, and I was amazed by the designers’ creativity and imagination. I was sad to see that it got poor reviews, though most of the complaints were due to wait times and not the games themselves.

Trick Shot

My favorite (and the one I did the most work on)